(...continued)
SCENE 22 The fight goes on....Ace takes his stick without any work of you. After he has got it, press fire. But Borf will be faster than you. Ace falls to the floor. Now go quickly to the right.
SCENE 23 Just when the scene starts, press fire and then go down. Pay attention: there is no loading for the next scene.
SCENE 24 When Borf starts to fight you again, press just fire.
SCENE 25 Now Borf will strike twice. At the first time, push your stick up (Ace jumpes over the stick) and at the second time go down.
SCENE 26 At this time Ace must jump on the back of Borf. When Borf starts striking turn right and go just (!) down. Otherwise Ace will fall down.
SCENE 27 Now Ace must try to jump to the cord. When the monsters appear on the bottom of the screen, go to the left. Pay attention: there is no loading for the next scene.
SCENE 28 When this scene starts go just once again to the left. Your Amiga loads now the next screen. Ace falls automatically to the platform.
SCENE 29 After Ace has got Kimberley jump to the right.
SCENE 30 After Borf has fired his first shoot, the screen changes. Ace is now running over the bridge. Some little seconds after the scene has started, turn right. Otherwise You will become a small baby.
SCENE 31 When Ace has arrived at the T-junction, turn left.
SCENE 32 First look at the mirrors on the right of the bridge ! Just wait until Ace reaches the second mirror (from the right) Then jump quickly to the right.
SCENE 33 In this scene you must reflect Borfs shoot. So he will become a fat blue baby.... At work for the last time !! When Ace appears on the right of the screen, push your stick to the left (Ace pushes the mirror to the middle of the bridge) and then just back to the right. Now you can put your feets onto the desk and enjoy the end-sequence...
Spirit/BRS
This article originally appeared in the Amiga diskmagazine "Zine #3" by Brainstorm 1990.
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