In this graphic adventure, you become the swash-buckling archaeologist, Indiana Jones, in his search for the Holy Grail. You must travel from your school in New York to Venice and search misty Roman catacombs; then, to Brunwald Castle on the Austrian - German border, where your long-lost father, who was recently kidnapped, awaits your rescue! If you play your cards correctly, you will soon find yourself in Berlin. From Berlin, you must catch a Zeppelin flight to Iskanderun, where the Holy Grail is located....
Please note: This walkthru contains all the information to solve this game. However, there are hundereds of multiple solutions that you might come across as you play. If you find yourself in a different situation, it does not necessarily mean you did something wrong. Another problem with writing a walkthru for this game is the randomness factor. Many rooms, objects, and locations change from game to game. I have done my best to "generalize" the random elements.
About The Commands
There are certain things you should know before reading this walkthru. When I mention WALKING to someplace, it means you should use the WALK TO command. Also, remember that the words GET, PICKUP, TAKE, and GRAB all refer to clicking on the PICK UP command. Although most things you'll read herein contain the EXACT commands and moves, some will use synonyms and phrases.
Before You Start
It may be a good idea to explore the game on your own before using this walkthru. If you're ever puzzled by anything mentioned in this article, it would help if you explored the area on your own, then returned to the walkthru. This way, you'll have a general idea of the settings and puzzles.
Barnett College, 1938
Marcus Brody, your good friend, meets you in the hallway. He gives you a nice warm welcome, then asks you for some "translations" he gave you. You open up your note book and give them to him. Marcus says thanks, then continues to take inventory on some valuble artifacts. The first thing you must do is go to the school's locker room (where you can change out of your damp clothes). When you exit, you'll automatically be wearing a nice suit. After taking a quick look at the gym, return to the locker room. This time, when you exit the room, you will be wearing a nifty boxing suit. You will automatically enter the school boxing ring and converse with the muscular coach. You will be given three options of what to say to the coach. If you want a rather easy fight, choose TAKE IT EASY ON ME from the menu of replies. If you want a moderate fight, select the next reply. And if you want to be ready for the real world of adventure, select the phrase GIVE ME ALL YOU GOT. After you can easily defeat the coach, tell the him you can't fight anymore, and maybe next time.
You will walk back into the locker room and put your suit back on. Now, walk into your outer office (it is located up and tot he left of the gym). You will notice the room is filled with angry students. Tell them you are sure you can work something out. Then, allow them to relax. Next, you should tell your kind secretary, Irene, to take all the kids names down on a list, and that you will see everyone in order. Because of your charming remarks, the students will allow you to pass. You should now be in your quiet, private office. Walk over to your cluttered desk and keep picking up all the objects on it until you see a package. Pick up the package and open it. As you know, you can't leave the way you came in, so you should walk over to the window on the right and open it.Now, climb outside. When you get outside, two men will greet you. Don't worry, you should go with them. They will take you to New York City, where Donovan, a wealty art collector, will explain the Grail story to you. (If you would like to skip this entire scene, you can push ESC or the right mouse button.)
(Contnues on next article...)
This article originally appeared in the Amiga diskmagazine "Zine #2" by Brainstorm 1989.
Some content may refer to activities that are illegal in some countries. BitFellas does not support such activity.
Addresses and other contact information were only valid when this magazine was originally published, in december of 1989.
Go back to articlelist