The First Challenge: Only The Pentinent Man Will Pass
To get past the first challenge, look in your real Grail Diary (the one that came in the game) and find the picture with the "X" in it. Click the cursor on the same place as the "X" in the game.
The Second Challenge: The Footsteps Of God
Look at the top of the screen and note the way GOD is spelled. You can only walk on the letters that appear in the word. For example, if you see JEHOBA on the screen you can walk on J, E, H, O, B, and A.
The Third Challenge: Leap From The Lion's Head
You must click on a certain point on the opposite side of the giant chasm. Experiment until you find a place that works for you.
The Knight And The Grail
When you have made it to the knight, it is time to choose a Grail. Use the information from earlier in the game to pick the correct one. When you choose the Grail you think is the real one, bring it over to the holy water and fill it. After you have saved your father, you can do a few things. First, you can get the Grail and give it back to the knight. Second, you can let Elsa take the Grail, then get the Grail and return it to the knight. Or, you can take the Grail and try to leave. The first choice is the best of the three.
Congratulations on solving INDY!
Each person can develop a good way to fight. I have found a method that seems to work quite often: Push a punch button very quickly (about four times), then back up two times. Keep repeating this procedure until the Nazi is dead.
This article originally appeared in the Amiga diskmagazine "Zine #2" by Brainstorm 1989.
Some content may refer to activities that are illegal in some countries. BitFellas does not support such activity.
Addresses and other contact information were only valid when this magazine was originally published, in december of 1989.
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