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Space Quest - The Solution

Well this wasn't that hard for a sierra game but it was still fun to play. This solve won't give you all the points but it will finish the game.

First when you get out of the ship go down once and then to the right a couple of screens. Stand next to the thing carrying dirt up and once it brings you to the top 'stand' and 'jump'. Once your on the beam walk to the left until the little grabber thing is right under you, climb down and go to the left and make a u-turn.

On the next screen stop the grabber and push the button, make sure the claw lands on the little round thing and brings it up. Take the round thing right until you make another u-turn. Right after the u-turn stop and push the button again, this will lower the motivator into the ship. Now bring the grabber back were you got it from and get off on the ramp and fall down the chute. Look at the left wall you will see a hole, get the reactor from inside the hole and go up the ladder.

Now go up a screen and right until your in a tube, grab the wires to your left. When I went through this i got attacked by a rat if he attacks you go back to were you climbed up the ladder and go down, your stuff should be in the hole were the reactor was. Go back up the ladder and once your up take the ladder now go back through the tube and climb in the eye of the robot in the screen after the tube.

When you get down go to the right side of the large ship in the corner between the wing and the side use the ladder. Climb on top and go in the hatch, once inside type 'install reactor' and then 'attach wire', then go to the pilots seat. Look at the screen, the first thing you do is turn on radar then start engine then take off, when your in the air go to weapons, put your front shield up and fire once. Your ship will be forced out of the tanker.

Now use the navigation map and scan until you find a planet up and to the right of you (not the burger place). Go there at light speed and this guy will follow you. Once at the planet land, get out and go one screen to the left. You should see this weird black thing on the roof of the cave, don't get to close or he'll eat you. Now go up one screen and then left until you see a big robot in the distance, go toward the robot (look out for the little bugs on the ground). Once your at the robot go in the shop and show the guy your gem. He'll want to buy it, you can sell it for 425. After he buys the gem buy everything he tries to sell and leave.

When you get outside the guy that followed you will catch you, he will give you to the count of 10 to get in your ship and leave. As soon as he drops you head to the screen with the black thing on the roof of the cave. This next part is a little tricky, when your on the right screen go around the overhang and wait on the opposite side of the black thing, you will see the guys footprints and if you did it right he should be eaten by the black thing. Now with the orat on a stick that you bough in the shop grab the belt that fell out of the black thing, you have to be on the left side of it.

Go back to the ship and take off. If you want to you can go to the burger place and play Astro-Chicken, it gives you points and if you keep on playing I think it gives you a message for help or something. I didn't do this and you really don't have to but you get points for it any way.

Now go to the deserted planet on the lower right of the map. Once there land and put on your thermoweave underwear you bought from the shop. Go to your left twice and then down until you see a bridge of land, go over the bridge in the middle or you'll fall off when it starts to shake. Go down one screen and wait for the two guys to leave. After they leave go get the pole and the thermo detonators that are in the crate.

Now go right twice and climb the volcano. Once you get in the crater go down the stairs and to your right, then climb the ladder to the top. Go to the edge and drop the detonator in.

(Continues on next article...)

This article originally appeared in the Amiga diskmagazine "Zine #2" by Brainstorm 1989.

Some content may refer to activities that are illegal in some countries. BitFellas does not support such activity.
Addresses and other contact information were only valid when this magazine was originally published, in december of 1989.

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