Practicing "Roll in"
If you have set course to your airfield, you have to think about, from wich side you want to land. In a rank higher than captain you must now drop all unimportant weights (bombs, fuel-tanks, ECM). To do this press ctrl+K. Your altitude should be under 800 f and over 500 f. If you want to land from the east side, fly a little west and turn again. Oh yeah ! The turn. There are three possible ways to do a good turn:
1. Fly a hard curve until your course is righ.
2. Turn over and pull up.
3. Pull up and press Help (not realistic).
After the turn you must see the Airfield from the position you want land. You must lower your Thrust to 15-16 F before landing. Now you should correct your course until you fly straight to your airfield. At this place I must tell you how to land, when the nose of the F16 shows up, but your altidude is going down. This effect you can do with the shift and arrow keys (example: You are flying parallel to the ground . You press and hold shift and press the down-arrow key. Now you should press 9 to see your F16 from outside. The nose of the F16 shows up, but you constantly fly parallel to the ground.). This method works with the left and right arrows, too. If your course is right and you fly straight to your airfield you should use your Joystick (or whatever you use) to fly down (nose shows down). But don't too much !! Now use the shift and arrow keys to pull up the nose all you can. Press G to use the gear. If you've done everything right, you should fly down slowly while yor nose shows up. Press 9 to check this and look if the gear is outside. If everything is ok there is nothing more to do than to hang on. Press 3 to look from the cockpit again. After setting down on the ground press B(rake) and W(heelbreak) and take back all thrust (engines will turn off). You've made it ! Press ESC and END MISSION from the menu to get your points (If you have used anything from the ACM menu your'e not able to get any points anyway.) !
This article originally appeared in the Amiga diskmagazine "Zine #3" by Brainstorm 1990.
Some content may refer to activities that are illegal in some countries. BitFellas does not support such activity.
Addresses and other contact information were only valid when this magazine was originally published, in february of 1990.
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