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Designing Demos
by Chester/Brainstorm

Yes, that's sure, the design of a demo is as important as the idea, the code or the sound. The graphics, that means the logo, the char and perhaps editional graphics like animations and so on, are only a part of the whole design. Usually, the coder designs 'his' demo. A lot of coders are brilliant in programing the machine, but at the end, they have to put together the whole demo, THEY have to design it. That's not a problem for everybody, don't understand me false, but there are guys, who know all about numbers and mathematics but nothing about coppercolours for example. And here's the turn for all graphicartists. They can help coders designing the demo. They can discuss for example the place of the scroller or the logo, what colours match to the others, etc...

Of course, the sound should fit in, too. There's no sense by a demo, who has got genious horror/graphics and a 'Bubble Bobble'-sound. At all, producing demos shoul become more and more teamwork, so there will come hot new ideas and a fabulous design...

This article originally appeared in the Amiga diskmagazine "Zine #4" by Brainstorm 1990.

Some content may refer to activities that are illegal in some countries. BitFellas does not support such activity.
Addresses and other contact information were only valid when this magazine was originally published, in april of 1990.

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